chacusha: (mana - hawkeye)
chacusha ([personal profile] chacusha) wrote2024-10-24 03:29 pm

Visions of Mana review

Crossposting from Tumblr, but here is my Visions of Mana review:


Oh yeah, first of all, here is my traditional "traditional art to celebrate finishing an RPG":

Visions of Mana art

I really like this game! I was a bit worried about combat from the demo, but I really like the combat in this game, actually. The different weapons all have their own combos and situationally helpful moves (dishing out a lot of damage, attacking in a wide area, launching enemies, staggering them, etc.), so there is quite a bit of satisfaction in learning different fighting styles for each weapon. It almost feels like a fighting game rather than an action/adventure game, which I like.

I feel like this game successfully captures a lot of recurring elements of the Mana series (multiple weapon systems, finding elemental spirits, familiar monsters and bosses, world in decline, simple environmental puzzle-solving) while also being a fresh story and world with its own rules, which is pretty ideal for me. I also think this game does a better job of merging Legend of Mana worldbuilding elements with non-Legend of Mana elements than any other Mana game, and I find that pretty impressive because the aesthetics kind of clash, in my opinion. But they did a good job of merging them here.

The characters are really fun and I like the party dialogues that happen as you go around the world. I think the game could probably use some sidequests or subplots (rather than fairly simple fetch/hunt quests) to flesh out the world a bit and give the story a bit of nonlinearity (it is *quite* linear, although this is pretty normal for the Mana series (LOM aside)...), but I am not complaining. Even though they were fairly simple, I enjoyed the quests here, and they got pretty elaborate in the end.

The progression and gradual unlock of skills that make your characters stronger is also really satisfying. I'm also a big fan of the way that they incorporated a game mechanic (random corestone drops) into the story, and I felt the corestone ability trading added a bit of depth to the gameplay.

Overall, I rate this game like 9/10. It could be better, but there is a lot here to love and the gameplay is pretty polished (game crashes a lot, though -- be sure to save frequently!).



VISIONS OF MANA SPOILERS

- My partner keeps joking that Careena is somehow this world's only Texan. (How come her parents have no accent?!)

- Magical girl transformation sequences was SUCH a good idea. I approve. (Is there a way to toggle these back on...?)

- The tragedy/tragic backstories in this game are exquisite.

- At the same time, I really like the humor and cuteness in this game. It’s important to have both in a Mana game, I feel.

- I wasn't expecting anti-capitalist propaganda in this game, haha.

- I like that there's a bit of a nudge in this game about which elemental vessels to assign to which character. Like, Careena's Wind class has pretty nice passives compared to the others and same with Morley's Moon class -- kind of nudges you to start them off with those classes.

- It's interesting having Niccolo in this game be such a nice guy. In most games, he's pretty sketchy and self-interested (although he is a pretty great guy in Trials of Mana too). I like that he's Morley's adoptive dad and Palamena's confidante too.

- Val is the himbo we all need.

- Hinna 😭 They were so ready to be happy together too. I guess Hinna dying this early means she has a reasonable chance of coming back by the end.

- SOMEONE high-up in the development team definitely has a foot fetish. But I like seeing Palamena's stylish footwear so I don't mind.

- I'm a big fan of Pikuls for land transport and Vuscav for sea transport. Love that we got Vuscav's theme back for this game.

-
Oh snap I'm in The Lion King right now. XD In general, I was a bit meh about the areas featured in the demo (Rime Falls, Fallow Steppe, and Rhata Harbor), but I've been pretty impressed by the other areas. I liked the Charred Passage, Ledgas Bay, Pritta Ridge, Illystana, Dura Gorge (love the music of this one), Deade Cliffs, and quite a lot of the dungeons.

- Von Boyage / Professor Bomb is here! Great cameo.

- I like how this game strikes a balance between SOM/TOM-style "there is one of each elemental spirit" and LOM/World of Mana-style "there are many spirits for each element" by having one main elemental spirit but a bunch of mini/lesser elemental spirits with a slightly different design (and they're very cute!).

- I like how Khoda looks exactly halfway between Sumo/FFA protagonist and Randi. Well done.

- Lol, I thought Aesh was going to be evil. I do like how he occasionally goes into "mad scientist" mode, though. The parts of the game where he has bonding time with the party were some of the best. (His initial introduction was sooo good. When you introduce your friend to your other friends and he's the worrrrst, lol. I like how Morley went from jealous of Aesh to Worried Mother Hen lol.)

- Overall, I like the boss battles in this game. I like some of them have a gimmick or puzzle-solving aspect to them, and I like that none of them dragged on too long, which is the main thing I hate about modern action RPGs. The Earth Benevodon battle in particular was a favorite -- epic! Some of the other benevodons sadly went down a bit too quickly (I kind of felt sorry for them having to fight my overleveled party XD).

- Okay I guess Hinna isn't coming back. I do like the theme here of it being important to accept the death of loved ones. Ephemeral beauty i.e. things are valuable because they don't last forever. (Ever since my partner pointed out this is an extremely common theme in Japanese art, I am unable to unsee it...)

- Some of these late game areas are also really beautiful. *o* I really love the floating island, the Entwine Pass boss battle with all the flowers in the background, and the lighting in the corrupted Mana Sanctuary areas.

- Being able to see the previous alm contingents (including Lyza's group!) made me emotional. ;_;

- Oh snap, I can't believe Passar was the big bad.

- I haven't finished all the postgame content, and I'm not sure if I'll have time. I do eventually want to farm all the abilities and play around with different party setups, and I also want to try playing on Expert difficulty and also with Japanese voices, but we'll see.

Overall, I liked the story! You didn't get Hinna back, but you did manage to fix the world, so there is still that bittersweetness that is important for a Mana game.

Oh and here is a quick sketch I did because people on Discord were joking about how jarring it is for Val to bounce back so quickly from Hinna's death and be like, "GRRRIZZLY!" not long after:


breyzyyin: (Breyzy: ace pilot)

[personal profile] breyzyyin 2024-10-27 04:08 am (UTC)(link)
I'm glad you liked the game! I haven't played it, but I've heard good things from people who have, so I'm glad it met your approval. Your art is great! ♥